Yupa's Kyuden Bayushi Walkthrough
Version 1.0, October 1, 2002 


Yupa's Note:  Kyuden Bayushi went through some minor revamping recently, but I 
              haven't done the new KB yet.  The WT is still fairly accurate, I 
              think.  Lemme know what changes are made if you do the zone, and 
              I'll update this WT accordingly.

You will need:  3-4 Advanced Players
	        1-2 Equipped Druids (for 1 part)
		Sacrificial Newbie
		Equipped Archmage (to portal)
Recommended:    Acid EQ
	

From Market Square, 13e, 2s


A. Shosuro's Cloak

   1. s: Gaijin Merchant <aggro?, flee, flame>
 
   2. Enter Caravan: Merchant
 
   3. s: Merchant
 
   4. s: Merchant

   5. s: Merchant

   6. s: 2 Bayushi Bushi <reflect, assist>
	a. 2 Person, soundproof, sink room.  Use caution.

   7. After the 2 people have killed bushis, go n back to group.

   8. Send an expendable dual 2s, d, 2n, w
	a. Aggro blocking mobs in area, if you die, summon back and keep trying.

   9. Once dual is through, portal to the character, ent portal

   10. s: Ninube <aggro, maim, reflect, frost, sink room>

B. Junshin's Collar, Egg of P'an Ku

   1. e, have group rest.

   2. Send dual 2w, s, n
	a. Again, blocking mobs.  If you die, try again.

   3. portal when through, ent portal, leave a post char, open door e, e:    
      Aramoro <aggro, sacs>

   4. 2e, u, 2n, d: Courtiers <not aggro, block, wander, sac>
	a. 2 person rooms.  Send group to courtiers, don't attack.  Try 
           gust/scare.
	
   5. s: Yojiro <sac, reflect>, *Key*

   6. Summon to post, 2e, unlock/open door n, n: Treasure Room (sink   
      destination)

C. Mon, Mask, Itsuwari

   1. s, u, n: House guard <aggro, maim, reflect, sink>
	a. 2 person bottleneck to guard.

   2. e: Dairyu <maim, reflect>

   3. w, open door n, n: Kiko <reflect, flee>, *Key*
	a. 2 Person Room

   4. unlock/open door n, 2n (bottleneck): Shoju <aggro, maim, reflect, sink>

D. Druid Fun
	
   1. Next part can only be done by druids.
 
   2. Return to Treasure Room

   3. s, u, 4n, 3d: Shindei <reflect>, *Key*
	a. Bottlenecks and druid only rooms.  Need an equipped druid or two for 
           this.

   4. Return to Treasure Room

E. Token, Obsidian Hand
   
   1. s, e, unlock/open door e, e

   2. d (2 person), n, n (one person): 3 Black Bats <aggro, frost, reflect>
	a. can run north past them, but they need to be killed eventually.

   3. n (no limitation room)
	a. Good place to regroup.

   4. s, open rubble d, d (one person): Black Bat

   5. n: 2 Water Snakes <aggro, maim>	
	a. 2 Person Rooms again.  Breathe Water needed, I think.

   6. n: 2 Water Snakes

   7. u: Shadow <aggro, maim>
	a. One person room.

F. Wristband of the Scorpion, Yashin

   1. d, 2s, u, 2s, w, get torch

   2. w: Spider <acid, aggro, hunt, flee>
	a. Acid mobs that hunt, use caution in this part.
	b. Still a 2 person room.

   3. unlock/open web w, w: Spider

   4. Close web e, open web n, spider hunts

   5. 2n: 2 Undead Bushi <aggro, sac, frost, reflect>

   6. n: 2 Undeads

   7. n, d, pick/open door s, s: Baku <aggro, flame, reflect>
	a. This room isn't 2 person, so send your group charging in.
  
   8. n, u, n, e
	a. bottlenecks, don't forget

   9. slide e: 3 Berserkers <aggro, reflect>
	a. Send group through bottlenecks fast and stun targets.

   10. u, get scrolls
	a. one person room

   11. unlock/open ?, kill mob
	a. I didn't do this part last time, there's an exit and you have to
	   face the last bugger 1-on-1.


EQ Mobs

Ninube:       Shosuro's Cloak (AC 10, HR 5/Armor -10 About)
Yojiro:       Junshin's Collar (AC 10, 3/6 Neck)
TreasureRoom: Egg of P'an Ku (Clone food)
House Guard:  Mon of the Scorpion Clan (AC 8, HR 3/Move 50 Badge)
Dairyu:       Bayushi's Mask (AC 12, 4/5 Head)
Shoju:        Itsuwari (HR 7/Armor -10, 3-Attack Slash Weapon)
On Ground:    Token of Crystal (Crappy neck for breathe water)
Shadow:       Obsidian Hand (AC 10, DR 6/Mana 100 Hand)
Baku:         Wristband of the Scorpion (AC 8, HR 5/Dex 3 Wrist)
?:            Yashin (7/6, PK 3-Attack Bite Weapon)
